3D Generalist and Unreal Engine Programmer with 10 years of experience in 3D modeling and over 5 years dedicated to game design and immersive technologies (VR/AR). I bridge the gap between high-end visual art and technical implementation.
Core Expertise:
Real-Time & Engine Dev: Unreal Engine (Blueprints, performance optimization, Nanite, Lumen, VR/AR mechanics).
3D Pipeline: Advanced asset creation in Blender and 3ds Max (high/low poly modeling, texturing, rigging, and UV unwrapping).
Post-Production & Design: Professional video editing and color grading in DaVinci Resolve, plus texturing and UI design in Photoshop.
Hardware/Physical Integration: Rapid prototyping, product design, 3D printing, and hardware-software integration using microcontrollers (ESP32/Arduino) for custom VR peripherals.
I focus on creating optimized, production-ready assets and interactive systems that run flawlessly in real-time environments. Open to freelance opportunities and technical collaborations worldwide.