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daniel silva
daniel silva
Real-Time 3D Artist & Unreal Engine Developer
Rio de Janeiro, Brazil

Summary

3D Generalist and Unreal Engine Programmer with 10 years of experience in 3D modeling and over 5 years dedicated to game design and immersive technologies (VR/AR). I bridge the gap between high-end visual art and technical implementation.

Core Expertise:

Real-Time & Engine Dev: Unreal Engine (Blueprints, performance optimization, Nanite, Lumen, VR/AR mechanics).

3D Pipeline: Advanced asset creation in Blender and 3ds Max (high/low poly modeling, texturing, rigging, and UV unwrapping).

Post-Production & Design: Professional video editing and color grading in DaVinci Resolve, plus texturing and UI design in Photoshop.

Hardware/Physical Integration: Rapid prototyping, product design, 3D printing, and hardware-software integration using microcontrollers (ESP32/Arduino) for custom VR peripherals.

I focus on creating optimized, production-ready assets and interactive systems that run flawlessly in real-time environments. Open to freelance opportunities and technical collaborations worldwide.

Skills

Rendering3D Animation3D ModelingDigital SculptingGame DesignGame Development

Software proficiency

Blender
Blender
Photoshop
Photoshop
Unreal Engine
Unreal Engine
DaVinci Resolve
DaVinci Resolve